November 17.-19., 2022, Amerikahaus Munich
Organized by Dr. Nathalie Aghoro in cooperation with the Bavarian American Academy and supported by the DFG and the KU
The conference aims at examining the environments that video games affect and are impacted by. It engages with the notion of ecology as a critical concept that not only allows to study the intermedial, social, and cultural relations that constitute video games and gaming culture. The term also suggests reflections on the impact of gaming and virtual worlds in mainstream media ecologies as well as video game conceptions of human, posthuman, and natural environments.
The theme of video game ecologies seeks to facilitate interdisciplinary conversations on the cultural, literary, political, social, and ecological discourses pertaining to the medium. As Megan Condis writes: “Each game utilizes different mechanics to describe and model the relationship between the playercharacter and his or her environment, resulting in a different argument about the type of world we inhabit—or the one we might inhabit in the future” (“Live in Your World, Play in Ours” 90). The conference serves as a platform to reflect on the structures, relations, and imaginations involved in these world building practices and the environments they participate in and create.
You can find a PDF-version of the program here.
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